Wednesday, January 21, 2009
Update...
My hard drive crashed, and I lost the script for Retaliation's final episode. On top of that, still no luck with finding talented Radiant mappers. With classes starting back up again, and with me not wanting to end up relapsing and blowing my brains out trying to work the finale in between everything else, it looks like Retaliation is on indefinite hold. Because of the amount of time between releasing episodes 7 and 8, I was kicking around an idea to make a feature length COD 4 machinima out of the Retaliation storyline - but considering the amount of work that would take as well, it's just an idea at this point. So one way or the other, it seems there won't be anything from the series for the remainder of the new year.
Besides that, I finished shooting two 20 - 30 minute long World at War movies, each following the Marine and Russian campaigns respectively. It's not just a straightforward play by play of single player though, and even the unedited/un-color corrected footage I've got right now is easily some of the best visual work I've done in machinima. Period.
That's pretty much it - keep an eye out for those videos, and that tutorial when I get around to rewriting it.
Take it easy all.
Sunday, November 16, 2008
No Retaliation until after Christmas
Thursday, October 16, 2008
Introduction
Hey everyone - I'm Connery Kappeler (aka SgtPadrino,) creator of the COD 4 series "Retaliation."
I'm creating this blog primarily to keep fans of the series updated on the progress of the multi-part finale - mostly because it's going to take some time to produce (considering what I have planned, although I can promise that you won't be kept waiting for weeks after the first couple parts premiere - I am not going to start releasing the finale until it is entirely completed) and to keep people from thinking that I gave up and quit on the series when you don't see anything new a few weeks after Episode 7. Although that's the main reason I set this up, I also plan on posting a comprehensive writeup on producing COD 4 machinima for PC, as well as some basic editing tips and general rules to follow for moviemaking, to ensure that aspiring console machinimators aren't kept entirely out of the loop. I will also post any other videos/projects that may come along, and a FAQ concerning some of the more basic questions that people may have about myself and my movies in general.
So stay tuned - there's more to come!
-Connery K.